![]() ![]() ![]() Although there are other more uncommon things they can try. This generally are the most common outcomes when I play in competitive in my area. They full-hop/ double jump > Shield > If they land empty on platform WD stationary then d-smash/ If they come with a move, shield grab then try grab. They jump for a platform> Up-air and land > if they land on platform d-smash. If the iceberg hits them, or they shield it > grab, d-throw grab with Nana > Attempt Grab-chains My favorite way is to throw an iceberg with Nana, then run with Popo which sets up for a general flowchart that covers some options. ![]() If they decide to sit on corners, you can attempt to approach with a few ways. If they decide to camp platforms use your up-airs disjointed hitbox to poke out enemies to force them to the ground. the main way to play the ice climbers is to space yourself just outside of a reach of your opponents approach option and counter with a grab. They also have the second longest wavedash, and a decent recovery- if they're together, but if Popo is alone his recovery is the worst. we will ignore the wobble in that though, obviously. So to start, the basics of Ice climbers is to find openings for a grab that'll allow them to either wobble or grab chains. Will lose a lot more games early on. PART 1: Basics +If you get used to this style, wobbling again will give a huge boost in power + WIll make you understand desyncs better The Spacies and other top tiers have moves that can beat out most of the Ice Climbers' moves. Q: How bad are the Ice Climbers' match ups without your playstyle?Ī: In my opinion, Ice Climbers have a losing match up against all top tiers, except Falcon and Puff, who I believe have a neutral match up. but learning to approach with Nana can really tip the scales if need be- though insanely risky. generally speaking most Ice Climber's don't approach because their ability to double shield for easy shield-grabs. the main thing is to full abuse your ability to desync Nana in various different ways to gain a slight advantage or an approach option. Q: How can you possibly make Ice Climbers good without wobbling.Ī: Although it is hard, it's possible. By learning to play without it you learn to use all your options, rather than just wobble. Q: Why would you wan't to play without Wobbling, isn't that the thing that makes Ice climbers good?Ī: If you're an Ice Climber player that heavily relies on wobbling, it's more of a crutch than it is a tool. Here are probably some questions you might have. This guide will teach you how to play without the basic process is to grab with IC's start a pummel, do a d-tilt/f-tilt with Nana, then pummel again with Popo. because Ice climbers are considered two entities in the games that can give hitboxes, they can constantly refresh hitstun from a grab. In Melee hit-stun can be refreshed on a character by constantly hitting them while they're in hit-stun, basically not allowing them to make any hard inputs. Ice Climber is available now on Nintendo Switch, priced at around $8.Here is my WIP guide on playing Ice Climbers without wobbling.įor all those who don't know (which you probably should), Wobbling is an infinite combo in which ice climbers abuse the hit-stun mechanic of Melee. It’s simplistic fun, but remains a charmingly humble beginning for two characters who would go on to much greater things, decades later. Gameplay remains mostly the same, as players attempt to ascend a series of colourful mountains, smashing blocks and enemies en route. Ice Climber, an expanded arcade edition of the home console release, includes new enemies, stages, weather effects, bosses and features not found in the NES original. If you never had the opportunity to check it out, now you can, courtesy of retro-fans Hamster and a new Nintendo Switch port. Which is ironic, considering they love slippery surfaces.īut before they were causing arguments at local Smash tournaments, Popo and Nana were smashing snow (not a euphemism) in their own video game, Ice Climber, which hit the NES in 1985. Masters of controversial tactic “Wobbling”, the cutesy pals have found themselves on the receiving end of a lot of salt. Loveable, mallet-swinging duo well known for their infuriating shenanigans in the Super Smash Bros. ![]()
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